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Where do i put mod files ksp mac
Where do i put mod files ksp mac













where do i put mod files ksp mac

Basicly I do the main game as a mod itself reading everything from external files. Quake, Doom 3 etc.) so I wanted to do something similar on that regard. I come from modding Id Tech based engine games, (eg. Going to share how I'm doing modding support, maybe it can help you or give a hint. More people find dynamically typed languages easier to get into than statically typed). We believe the easier we can make it, the more people will get into modding (another reason we picked Lua over C# since we wanted to lower the bar for entry. This is one of the reasons we've spent so much time setting up a mod framework for our game on top of Unity. So many benefits can come from allowing users to experiment and change things with your game.

where do i put mod files ksp mac

Back in the day I came from the Fallout modding community and I feel very, very strongly about moddable games. I completely agree with you about how even great games can benefit from modding. My next post will be about integrating Lua into Unity then future articles will go into Unity runtime model importing (since it's not supported by Unity out of the box) and various other useful things. We do series of blogs and one of them I write is about modding games (only two articles so far). If anyone is interested in mod creation my company blogs about development. I'd be interested in knowing the results if you do get around to testing it.















Where do i put mod files ksp mac